1.3 components
a.vm c++
b.bain loop
c.token-context bucket
1.objects,states,actions(behaviours)
2.input bkt,env bkt,output bkt
3.any of them can be pure object,state,action or combo
4.starts with input ...works through env bkt and ends in out bkt
2.p-s can contain direct tokens or indirect
lock-c, lock-s, door-frame, door
components can have inherited property A on B ...B is A
3.if energy can be packet with mass
4.conv-decon for mass-wave, then efficient transfer as per requirement
1.converter-deconverter,2 to n networking ...scope
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